Map Type:0 Spawn Point:52.9,0.3,-3.7 Holo Sign:0.0, 0.0, 0.0* Camera Pos:57.9, 22.5, -25.6:11.8, 285.5, 0.0 Garage_Editor:-94.9,0.0,-155.0:0.0,90.0,0.0:1.0,1.0,1.0: Garage_Editor:-217.4,0.0,-212.3:0.0,0.0,0.0:1.0,1.0,1.0: StreetLight_Editor:-144.6,0.0,-222.6:0.0,270.0,0.0:100.1,100.1,100.1: StreetLight_Editor:-153.0,0.0,-193.0:0.0,90.0,0.0:100.1,100.1,100.1: Trigger_Box_Editor:-129.3,1.7,-192.7:0.0,0.0,0.0:3.0,3.0,7.0:mode{enter}|outro{Mission Complete}|tip{The End}|deactivate{} Trigger_Box_Editor:-144.0,1.8,-193.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|npcanimation{Idle*0.1*false}|deactivate{} Trigger_Box_Editor:-143.1,6.0,-192.8:0.0,0.0,0.0:2.6,3.0,4.9:mode{enter}|executeplayer{npc}|npcrotation{0.0,90.0,0.0}|npcanimation{Talking*0.1*false}|tip{Dude ; Also Again Thanks For Helping Me| You ; Yea Your Welcome}|camsequence{100;-143.1,2.6,-200.0;1.2,0.3,0.0}|transform{-129.3,1.7,-192.7*-140.0,1.7,-192.7*2}|deactivate{5} Trigger_Box_Editor:-140.2,1.8,-193.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{Dude ; It Looks Like We Made To The Other Side Of The Prison And We Escaped!| You ; Hmm Yeah Your Right!}|transform{-143.1,6.0,-192.8*-143.1,0.0,-192.8*0.2}|draw{halo}|deactivate{} Trigger_Box_Editor:-108.9,2.5,-120.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|teleport{-139.6,9.5,-191.6} Npc_Ped2_Editor:-143.1,0.4,-194.3:0.0,180.0,0.0:1.0,1.0,1.0:animation{Idle} Trigger_Box_Editor:-139.3,10.8,-192.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{-10 DAMAGE | You ; Oww}|chat{/faint} Road_Curved90_Editor:-132.1,0.0,-206.6:0.0,270.0,0.0:1.0,1.0,1.0: Metal_Railing_Editor:-139.5,11.5,-191.6:0.0,90.0,0.0:0.4,0.4,0.4: Metal_Railing_Editor:-139.5,9.5,-191.6:0.0,90.0,0.0:0.4,0.4,0.4: Block_Scalable_Editor:-139.6,9.4,-191.0:0.0,0.0,0.0:3.7,3.9,1.0:color{0.00,0.00,0.00} Block_Scalable_Editor:-131.9,0.0,-190.7:0.0,0.0,0.0:24.7,15.0,1.3:color{1.00,1.00,1.00} Trigger_Box_Editor:-219.6,18.8,-25.5:0.0,0.0,0.0:11.1,3.0,3.0:mode{enter}|executeplayer{npc}|transform{-203.8,26.9,41.3*-203.8,24.0,41.3*10} Block_Scalable_Editor:62.3,0.0,145.6:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Metal_Railing_Editor:-108.5,3.0,-120.9:0.0,90.0,0.0:0.4,0.4,0.4: Trigger_Box_Editor:-112.1,2.2,-105.7:0.0,0.0,0.0:4.9,3.0,3.0:mode{enter}|tip{Dude ; Keep On Running Foward | You ; Ok!}|deactivate{} Point_Light_Editor:-111.0,8.3,-112.5:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-112.2,1.1,-103.6:0.0,0.0,0.0:3.4,1.7,1.3:color{0.00,0.00,0.00} Metal_Railing_Editor:-112.2,1.0,-104.3:0.0,90.0,0.0:0.4,0.4,0.4: Metal_Railing_Editor:-108.5,1.0,-120.9:0.0,90.0,0.0:0.4,0.4,0.4: Block_Scalable_Editor:-108.5,1.1,-121.6:0.0,0.0,0.0:3.4,3.8,1.3:color{0.00,0.00,0.00} Block_Scalable_Editor:-108.6,0.0,-121.6:0.0,0.0,0.0:5.0,10.1,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-111.8,0.0,-103.3:0.0,0.0,0.0:5.0,10.1,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-104.4,8.3,-115.4:0.0,0.0,0.0:21.9,1.0,23.8:color{1.00,1.00,1.00} Block_Scalable_Editor:-106.7,1.0,-119.8:0.0,147.0,0.0:1.0,8.2,12.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-112.7,1.0,-118.6:0.0,147.0,0.0:1.0,8.2,12.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-109.7,1.0,-109.5:0.0,0.0,0.0:1.0,8.2,12.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-114.4,1.0,-109.4:0.0,0.0,0.0:1.0,8.2,12.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-104.4,0.0,-115.4:0.0,0.0,0.0:21.9,1.0,23.8:color{1.00,1.00,1.00} Trigger_Box_Editor:-203.8,26.9,-41.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|teleport{-112.5,1.0,-105.0} Npc_Soldier_Editor:-245.2,17.0,-54.3:0.0,90.0,0.0:1.0,1.0,1.0:animation{Walk_Swagger} Trigger_Box_Editor:-206.8,17.9,3.2:0.0,0.0,0.0:8.2,3.0,3.0:mode{enter}|executeplayer{npc}|npcanimation{Cheering*0.1*false}|tip{Cops ; OI OPEN THE DOOR| You ; Oh No Hes Coming What Do We Do?| Dude ; Let Me Think}|sound{meme3*0.5*1000}|transform{-225.3,23.4,-12.1*-225.3,0.0,-12.1*0.3}|deactivate{1} Npc_Soldier_Editor:-242.2,17.0,42.0:0.0,180.0,0.0:1.0,1.0,1.0:animation{Sitting} Trigger_Box_Editor:-191.1,18.1,-55.3:0.0,0.0,0.0:3.1,3.0,8.5:mode{enter}|executeplayer{npc}|tip{Cops ; Hes Not In Cage Anymore!} Trigger_Box_Editor:-244.0,24.0,-55.4:0.0,0.0,0.0:8.0,3.0,7.7:mode{enter}|executeplayer{npc}|npcanimation{Walk*0.1*true}|camsequence{3;-226.3,22.9,-40.3;29.7,1.0,0.0}|npcrotation{0.0,90.0,0.0}|npcposition{-243.5,17.0,-54.7} Trigger_Box_Editor:-224.1,18.2,-38.6:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{You ; HOW ABOUT THIS ONE?| Dude ; This Objects Looks Strong Ok, Lets Block The Door With This Thing}|transform{-244.0,24.0,-55.4*-244.0,0.0,-55.4*10}|draw{halo2}|deactivate{} Counter_Editor:-226.3,18.2,-34.6:0.0,180.0,0.0:1.0,1.0,1.0:color{0.80,0.80,0.80} Pillow_Editor:-210.2,17.1,-33.8:0.0,61.0,0.0:1.0,1.0,1.0:color{0.80,0.80,0.80} Pillow_Editor:-211.1,17.0,-34.2:0.0,0.0,0.0:1.0,1.0,1.0:color{0.80,0.80,0.80} Pillow_Editor:-210.8,17.0,-32.5:0.0,0.0,0.0:1.0,1.0,1.0:color{0.80,0.80,0.80} Trigger_Box_Editor:-214.1,18.2,-32.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{You ; Can This Pillow Block The Door?| Dude ; Hmmm I think no}|draw{halo1}|deactivate{} Hamburger_Editor:-211.2,18.0,-22.7:0.0,0.0,0.0:1.0,1.0,1.0: Block_Scalable_Editor:-210.0,17.0,-22.4:0.0,0.0,0.0:4.0,1.0,4.9:color{1.00,1.00,1.00} Trigger_Box_Editor:-213.5,18.2,-22.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{You ; How About This Hamburger Will It Block The Door?| Dude ; No Lol, You Can Eat The Hamburger If You Want}|draw{halo}|deactivate{} Trigger_Box_Editor:-220.9,17.8,-12.2:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{Dude ; Lets Try Block The Door With Some Objects| You ; Hmmm}|deactivate{} Door_Elevator_Editor:-222.2,17.0,-10.3:0.0,0.0,0.0:1.0,1.0,1.0: Point_Light_Editor:-232.7,29.6,-38.3:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Point_Light_Editor:-215.9,29.6,-23.0:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Point_Light_Editor:-225.1,29.6,-13.0:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-226.5,29.6,-29.0:0.0,0.0,0.0:51.7,1.0,52.2:color{1.00,1.00,1.00} Block_Scalable_Editor:-226.5,17.0,-48.4:0.0,0.0,0.0:59.7,28.2,1.8:color{1.00,1.00,1.00} Block_Scalable_Editor:-203.6,16.1,-29.2:0.0,90.0,0.0:47.2,28.4,2.4:color{1.00,1.00,1.00} Block_Scalable_Editor:-230.4,16.1,-25.5:0.0,90.0,0.0:47.2,28.4,2.4:color{1.00,1.00,1.00} Block_Scalable_Editor:-220.5,17.0,-9.4:0.0,0.0,0.0:59.7,28.2,1.8:color{1.00,1.00,1.00} Trigger_Box_Editor:-250.7,18.8,12.8:0.0,0.0,0.0:11.0,3.0,3.0:mode{enter}|npcanimation{Idle*0.1*false} Trigger_Box_Editor:-212.8,17.8,3.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|teleport{-219.9,17.0,-11.3} Door_Elevator_Editor:-213.7,17.0,2.8:0.0,0.0,0.0:1.0,1.0,1.0: Block_Scalable_Editor:-226.5,16.0,-33.6:0.0,0.0,0.0:51.7,1.0,52.2:color{1.00,1.00,1.00} Trigger_Box_Editor:-212.4,27.1,15.7:0.0,0.0,0.0:4.4,3.0,5.2:mode{enter}|executeplayer{npc}|npcanimation{Run*0.1*true}|npcrotation{0.0,180.0,0.0}|tip{Dude ; Follow Me!}|transform{-212.8,25.6,3.9*-212.8,17.8,3.9*10} Trigger_Box_Editor:-228.6,18.0,25.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|outro{Mission Fail}|tip{ Scanner ; *Scanning*| Scanner ; Subject Name ; Criminal| Is It Evil? Answer Is Yes!| Well Get This Dude Outta Here!}|draw{halo2} Glass_Scalable_Editor:-217.0,17.0,8.4:0.0,0.0,0.0:1.0,5.1,11.4:color{1.00,1.00,1.00} Trigger_Box_Editor:-240.3,18.4,21.0:0.0,0.0,0.0:7.8,3.0,3.0:mode{enter}|executeplayer{npc}|tip{Dude ; Theres Buttons, Try And Press One Of Them To Open The Cage|You; Ok!}|camsequence{3;-219.9,21.8,25.5;0.0,270.0,0.0} Trigger_Box_Editor:-240.2,18.0,30.6:0.0,0.0,0.0:7.8,3.0,3.0:mode{enter}|executeplayer{npc}|tip{You ; Hey Bro! | Dude ; Is That You?| You ; Yea Of Course! Let Me Save You!} Trigger_Box_Editor:-240.4,22.5,41.4:0.0,0.0,0.0:6.3,3.0,7.2:mode{enter}|npcanimation{Walk*0.1*true}|npcrotation{0.0,180.0,0.0} Block_Scalable_Editor:-259.0,16.0,24.0:0.0,0.0,0.0:51.7,1.0,52.2:color{1.00,1.00,1.00} Trigger_Box_Editor:-189.5,18.5,35.2:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|transform{-240.4,22.5,41.4*-240.4,0.0,41.4*10} Trigger_Box_Editor:-149.1,13.9,55.6:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|teleport{-189.3,17.0,35.0} Trigger_Box_Editor:-164.4,18.0,-67.6:0.0,0.0,0.0:12.7,3.0,3.7:mode{enter}|executeplayer{npc}|tip{You ; Now This Is My Chance To Save My Friend| Game ; Go To The Right Door}|transform{-149.1,13.9,55.6*-149.1,17.8,55.6*10}|deactivate{} Trigger_Box_Editor:-142.5,23.0,46.2:0.0,0.0,0.0:4.0,2.3,3.9:mode{enter}|executeplayer{npc}|npcanimation{PlayDead2*0.1*false}|tip{You ; Oh He Sleep Again} Trigger_Box_Editor:-127.1,18.4,60.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{stay}|transform{-140.0,18.0,57.0*-140.0,0.0,57.0*3}|draw{halo} StreetLight_Editor:-89.2,1.2,101.1:0.0,90.0,0.0:100.1,100.1,100.1: Block_Scalable_Editor:-77.1,0.5,3.6:0.0,0.0,0.0:0.4,0.1,11.3:color{1.00,1.00,1.00} Block_Scalable_Editor:-70.2,0.2,3.6:0.0,0.0,0.0:0.4,0.1,11.3:color{1.00,1.00,1.00} Trigger_Box_Editor:-144.1,23.1,42.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|npcanimation{Idle*0.1*false}|npcposition{-142.0,17.0,45.2}|deactivate{} Trigger_Box_Editor:-143.8,18.7,55.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|executeplayer{npc}|tip{ Cops1 ; Oi Wake Up Dude| Cops2 ; Huh? ok ok| Cops1 ; Ill Go Outside To Buy Some Donuts Ok?| Cops2 ; Ok}|transform{-144.1,23.1,42.1*-144.1,0.0,42.1*1}|npcanimation{Talking*0.1*false}|npcrotation{0.0,180.0,0.0}|camsequence{30;-148.9,21.1,60.8;10.8,142.4,0.0}|deactivate{1} Trigger_Box_Editor:-164.0,18.0,40.0:0.0,0.0,0.0:7.8,3.0,3.0:mode{enter}|executeplayer{npc}|tip{You ; I hear something is coming, I Need To Hide Behind The Wardrobe| Game ; Stay In Blue Halo To Not Get Caught!} Trigger_Box_Editor:-165.2,22.6,55.3:0.0,0.0,0.0:5.4,3.0,5.9:mode{enter}|npcanimation{Walk*0.1*true}|npcrotation{0.0,180.0,0.0} Door_Elevator_Editor:-125.3,17.0,59.3:0.0,90.0,0.0:1.0,1.0,1.0: Door_Elevator_Editor:-149.5,17.0,56.6:0.0,90.0,0.0:1.0,1.0,1.0: Glass_Scalable_Editor:-148.4,18.3,49.6:0.0,90.0,0.0:2.2,8.5,15.9:color{0.72,0.86,1.00} Glass_Scalable_Editor:-148.5,18.3,36.0:0.0,90.0,0.0:2.2,8.5,16.2:color{0.72,0.86,1.00} Glass_Scalable_Editor:-139.4,18.3,42.9:0.0,0.0,0.0:2.2,8.5,15.9:color{0.72,0.86,1.00} Metal_Floor_Editor:-148.6,2.3,49.7:90.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:-148.5,2.3,36.0:90.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:-139.5,2.3,42.9:90.0,90.0,0.0:1.0,1.0,1.0: Trigger_Box_Editor:-143.0,18.9,42.6:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|npcanimation{PlayDead1*0.1*false}|deactivate{} Npc_Soldier_Editor:-143.9,18.3,42.2:0.0,0.0,0.0:1.0,1.0,1.0:animation{PlayDead1} Chair_Plastic_Editor:-144.1,17.0,41.2:0.0,90.0,0.0:1.0,1.0,1.0:color{0.80,0.80,0.80} Chair_Plastic_Editor:-143.9,17.0,42.6:0.0,90.0,0.0:1.0,1.0,1.0:color{0.80,0.80,0.80} Trigger_Box_Editor:-127.0,18.0,42.0:0.0,0.0,0.0:5.1,3.0,9.5:mode{enter}|tip{You ; it Looks Like The Cop Is Sleeping| Cops ; ZZzzzzZzz}|camsequence{3;-142.7,26.3,42.9;77.8,180.2,0.0}|transform{-165.2,22.6,55.3*-165.2,0.0,55.3*1}|deactivate{} Door_Elevator_Editor:-125.3,17.0,44.7:0.0,90.0,0.0:1.0,1.0,1.0: Door_Elevator_Editor:-125.3,17.0,42.7:0.0,90.0,0.0:1.0,1.0,1.0: Point_Light_Editor:-143.2,40.3,40.8:0.0,0.0,0.0:8.7,1.0,6.6:color{1.00,1.00,1.00} Block_Scalable_Editor:-143.9,40.5,43.4:0.0,0.0,0.0:46.4,1.0,43.3:color{1.00,1.00,1.00} Block_Scalable_Editor:-150.7,17.0,46.7:0.0,90.0,0.0:47.2,28.4,2.4:color{1.00,1.00,1.00} Block_Scalable_Editor:-124.1,17.0,43.3:0.0,90.0,0.0:47.2,26.1,2.4:color{1.00,1.00,1.00} Block_Scalable_Editor:-141.5,17.0,63.7:0.0,0.0,0.0:38.0,28.2,2.4:color{1.00,1.00,1.00} Block_Scalable_Editor:-140.6,17.0,22.9:0.0,0.0,0.0:38.0,26.8,2.4:color{1.00,1.00,1.00} Block_Scalable_Editor:-143.8,16.0,43.1:0.0,0.0,0.0:46.3,1.0,43.3:color{1.00,1.00,1.00} Trigger_Box_Editor:-90.1,1.8,31.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{You ; The Door Is Lock!| Game ; Search A Key Around This Area}|deactivate{} StreetLight_Editor:-66.5,1.2,79.2:0.0,90.0,0.0:100.1,100.1,100.1: StreetLight_Editor:-79.4,1.2,18.8:0.0,0.0,0.0:100.1,100.1,100.1: StreetLight_Editor:3.0,1.2,-15.2:0.0,270.0,0.0:100.1,100.1,100.1: StreetLight_Editor:-33.4,1.2,16.8:0.0,270.0,0.0:100.1,100.1,100.1: Block_Scalable_Editor:-123.5,0.0,48.1:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Container_Red_Editor:-103.6,5.5,102.6:0.0,0.0,0.0:1.0,1.0,1.0: Container_Red_Editor:-103.6,5.5,90.3:0.0,0.0,0.0:1.0,1.0,1.0: Container_Red_Editor:-103.6,0.1,90.3:0.0,0.0,0.0:1.0,1.0,1.0: Container_Red_Editor:-103.6,0.1,102.4:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop_Close3_Editor:-104.4,0.0,72.5:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop_Close3_Editor:-95.3,0.0,114.7:0.0,0.0,0.0:1.0,1.0,1.0: Container_White_Editor:-76.0,5.4,104.3:0.0,90.0,0.0:1.0,1.0,1.0:color{0.80,0.80,0.80} Container_White_Editor:-76.0,0.4,104.3:0.0,90.0,0.0:1.0,1.0,1.0:color{0.80,0.80,0.80} Road_Editor:-111.6,0.0,82.8:0.0,90.0,0.0:1.0,1.0,1.0: Trigger_Box_Editor:5.1,2.2,16.6:0.0,0.0,0.0:14.3,2.9,2.2:mode{enter}|tip{ You ; Ah Shoot Here We Go Again}|sound{meme6*1.0*1000}|deactivate{} Trigger_Box_Editor:4.3,10.7,13.3:0.0,0.0,0.0:16.3,3.0,19.0:mode{enter}|tip{You ; I Have To Dodge All Of This Spot Lights?}|deactivate{} Trigger_Box_Editor:5.8,2.5,7.4:0.0,0.0,0.0:14.9,3.0,3.0:mode{enter}|tip{You ; oh my}|camsequence{5;17.4,20.5,30.5;17.1,271.9,0.0}|effect{flash}|deactivate{}|transform{4.3,10.7,13.3*4.3,-1.0,13.3*1} Metal_Floor_Editor:28.0,0.0,16.0:0.0,90.0,0.0:1.0,1.0,1.0: Blocker_Editor:16.9,1.2,-10.9:0.0,0.0,0.0:1.0,1.0,1.0: Blocker_Editor:17.3,1.2,-13.0:0.0,0.0,0.0:1.0,1.0,1.0: Trigger_Box_Editor:51.3,14.0,-3.1:0.0,0.0,0.0:8.8,3.0,10.1:mode{enter}|tip{You ;Hmmm I Wonder How Prison Is Going To Look Like......}|teleport{30.9,1.2,-9.7} Door_Elevator_Editor:36.1,1.2,-5.2:0.0,90.0,0.0:1.0,1.0,1.0: Door_Elevator_Editor:36.1,1.2,-3.2:0.0,90.0,0.0:1.0,1.0,1.0: Building_Shop_Close3_Editor:3.1,1.2,-31.6:0.0,0.0,0.0:1.0,1.0,1.0: Block_Scalable_Editor:36.6,1.2,-4.6:0.0,90.0,0.0:27.3,14.3,1.0:color{1.00,1.00,1.00} Metal_Floor_Editor:36.0,0.0,-8.0:0.0,0.0,0.0:1.0,1.0,1.0: Wall_Brick_Editor:-89.2,11.8,28.8:0.0,0.0,0.0:1.0,1.0,1.0: Wall_Brick_Editor:-89.2,11.8,34.8:0.0,0.0,0.0:1.0,1.0,1.0: UI_Scalable_Editor:-88.7,10.8,32.2:0.0,270.0,0.0:11.8,10.6,5.5:The Prison Door_Elevator_Editor:-90.5,0.4,33.3:0.0,90.0,0.0:1.0,1.0,1.0: Door_Elevator_Editor:-90.6,0.4,31.4:0.0,90.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:-43.9,0.0,92.2:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop1_Editor:-77.7,2.0,-13.4:0.0,0.0,0.0:1.0,1.0,1.0: Block_Scalable_Editor:-91.1,0.4,38.2:0.0,0.0,0.0:1.0,28.3,94.6:color{1.00,1.00,1.00} Trigger_Box_Editor:-8.5,2.0,99.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-43.1,1.4,19.1*-33.3,1.4,39.6*1*true} Trigger_Box_Editor:-43.1,1.4,19.1:0.0,0.0,0.0:5.2,4.2,5.2:mode{enter}|tip{Cops ; Stop Right There!}|outro{Mission Fail}|sound{Siren*0.5*1000}|deactivate{} Trigger_Box_Editor:-18.0,1.0,-32.0:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|timeset{night} Spotlight_Editor:-30.8,13.5,46.3:49.0,180.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Spotlight_Editor:-21.7,13.5,50.5:49.0,180.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Spotlight_Editor:-5.1,13.0,41.8:33.0,177.0,358.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Trigger_Box_Editor:-8.4,2.0,94.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-43.1,1.2,19.1*-33.3,1.2,39.6*1*true} Cylinder_Editor:-43.1,1.2,19.1:0.0,0.0,0.0:3.0,0.1,3.0:color{0.78,0.56,0.00} Block_3by6_Editor:-18.4,0.9,44.8:80.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Npc_Soldier_Editor:-32.7,11.5,48.2:0.0,180.0,0.0:1.0,1.0,1.0:animation{Idle} Npc_Soldier_Editor:-22.5,11.5,52.9:0.0,180.0,0.0:1.0,1.0,1.0:animation{Idle} Npc_Soldier_Editor:-5.0,11.4,45.5:0.0,180.0,0.0:1.0,1.0,1.0:animation{Idle} Trigger_Box_Editor:-6.9,2.0,88.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-24.5,1.4,18.7*-22.8,1.4,41.4*0.2*true} Trigger_Box_Editor:-8.2,2.0,83.5:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-24.5,1.2,18.7*-22.8,1.2,41.4*0.2*true} Trigger_Box_Editor:-24.5,1.4,18.7:0.0,0.0,0.0:5.2,4.2,5.2:mode{enter}|tip{Cops ; I See You!}|outro{Mission Fail}|sound{Siren*0.5*10000}|deactivate{} Cylinder_Editor:-24.5,1.2,18.7:0.0,0.0,0.0:3.0,0.1,3.0:color{0.78,0.56,0.00} Trigger_Box_Editor:-13.2,2.0,89.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-7.6,1.4,38.7*-18.7,1.4,19.3*0.5*true} Trigger_Box_Editor:-7.6,1.4,38.7:0.0,0.0,0.0:5.2,4.2,5.2:mode{enter}|tips{Cops ; Haha Found Him}|outro{Mission Fail}|sound{Siren*0.5*1000}|deactivate{} Trigger_Box_Editor:-14.6,2.0,84.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|transform{-7.6,1.2,38.7*-18.7,1.2,19.3*0.5*true} Cylinder_Editor:-7.6,1.2,38.7:0.0,0.0,0.0:3.0,0.1,3.0:color{0.78,0.56,0.00} Road_Editor:-77.6,0.0,29.2:0.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:-44.0,0.0,60.4:0.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:-44.0,0.0,28.4:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop1_Editor:-51.7,2.0,2.4:0.0,358.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:-28.0,0.0,60.4:0.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:-28.0,0.0,28.4:0.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:-12.0,0.0,29.2:0.0,0.0,0.0:1.0,1.0,1.0: Garage_Editor:-14.3,0.0,80.9:0.0,90.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:4.0,0.0,88.2:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop4_Editor:23.7,0.0,86.3:0.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:4.0,0.0,56.0:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop4_Editor:26.3,0.0,55.6:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop_Close2_Editor:28.5,0.0,25.8:0.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:4.0,0.0,24.0:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop_Close1_Editor:-21.2,1.2,-3.5:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop_Close1_Editor:31.7,1.2,-36.8:0.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:20.0,0.0,-8.0:0.0,0.0,0.0:1.0,1.0,1.0: Metal_Floor_Editor:4.0,0.0,-8.0:0.0,0.0,0.0:1.0,1.0,1.0: Trigger_Box_Editor:-52.2,2.2,27.9:0.0,0.0,0.0:2.9,3.0,34.8:mode{enter}|tip{You ; Haha Yes Made It!}|transform{-10.1,6.3,119.3*-10.1,0.0,119.3*3}|deactivate{} Trigger_Box_Editor:-10.1,6.3,119.3:0.0,0.0,0.0:5.5,3.0,6.1:mode{enter}|npcanimation{Walk*0.1*true}|npcrotation{0,0,0} Trigger_Box_Editor:-11.0,0.0,148.0:0.0,0.0,0.0:11.7,3.0,6.1:mode{enter}|npcanimation{Idle*0.1*false} Road_Barrier_Editor:-72.5,0.4,97.9:0.0,236.0,0.0:1.0,1.0,1.0: Trigger_Box_Editor:-71.2,1.1,99.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{You ; I Got Da Key!|Game ; Now Go To Prison}|transform{-90.1,8.7,31.7*-90.1,1.0,31.7*10}|draw{health}|sound{Notif5*0.5*1000}|deactivate{} Trigger_Box_Editor:-90.1,8.7,31.7:0.0,0.0,0.0:4.1,3.0,5.4:mode{enter}|teleport{-128.0,17.0,38.6}|sound{meme3*0.5*1000} Container_Open_Editor:-55.9,0.4,80.0:0.0,318.0,0.0:1.1,1.1,1.0: Npc_Soldier_Editor:-56.6,0.6,81.2:0.0,144.0,0.0:1.0,1.0,1.0:animation{Idle} Trigger_Box_Editor:-53.8,3.6,78.1:0.0,54.0,0.0:1.4,3.0,6.0:mode{enter}|tip{Cops ; Hi| You ; Uhh Hi | Cops ; Now Go Commit Prison}|camsequence{3;-52.8,3.7,76.6;2.9,323.2,0.0}|transform{-52.9,9.4,75.9*-52.9,0.0,75.9*2} Trigger_Box_Editor:-52.9,9.4,75.9:0.0,0.0,0.0:6.9,3.0,9.1:mode{enter}|outro{Mission Fail} Trigger_Box_Editor:-99.5,1.6,39.5:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|sound{Fall*0.5*1000} Npc_Soldier_Editor:-154.9,17.0,55.1:0.0,90.0,0.0:1.0,1.0,1.0:animation{Idle} Trigger_Box_Editor:-164.7,17.9,32.3:0.0,0.0,0.0:7.8,3.0,3.0:mode{enter}|executeplayer{npc}|transform{-154.1,22.6,55.9*-154.1,0.0,55.9*1} Trigger_Box_Editor:-154.1,22.6,55.9:0.0,0.0,0.0:5.4,3.0,5.9:mode{enter}|npcanimation{Walk*0.1*true} Trigger_Box_Editor:-163.3,17.9,-0.2:0.0,0.0,0.0:7.8,3.0,3.0:mode{enter}|executeplayer{npc}|transform{-142.9,22.1,55.2*-142.9,0.0,55.2*3} Trigger_Box_Editor:-142.9,22.1,55.2:0.0,0.0,0.0:4.9,3.0,5.3:mode{enter}|npcanimation{Walk*0.1*true}|npcrotation{0.0,92.1,0.0} Trigger_Box_Editor:-134.1,18.6,55.0:0.0,0.0,0.0:5.1,3.0,5.1:mode{enter}|npcrotation{0.0,140.0,0.0} Trigger_Box_Editor:-120.4,17.7,40.6:0.0,0.0,0.0:2.5,3.0,12.6:mode{enter}|executeplayer{npc}|npcanimation{Idle*0.1*false}|tip{ You ; Great Now The Other Cop Is Wake Up What Do I Do?}|deactivate{1} Trigger_Box_Editor:-140.0,18.0,57.0:0.0,0.0,0.0:2.8,3.0,12.9:mode{enter}|executeplayer{npc}|outro{Mission Fail}|tip{Cops ; Who Are You, Well Time To Put You In Prison| Tips ; Hide Behind Wardrobe To Not Get Caught!}|deactivate{} Wardrobe_Editor:-129.4,17.0,61.1:0.0,244.0,0.0:1.0,1.0,1.0: Trigger_Box_Editor:-164.4,18.0,-41.7:0.0,0.0,0.0:12.7,3.0,3.7:mode{enter}|executeplayer{npc}|transform{-142.5,23.0,46.2*-142.5,0.0,46.2*1*}|deactivate{} Block_Scalable_Editor:-207.3,16.0,22.4:0.0,0.0,0.0:51.7,1.0,52.2:color{1.00,1.00,1.00} Block_Scalable_Editor:-207.7,17.0,45.3:0.0,0.0,0.0:49.3,28.2,5.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-186.6,17.0,21.6:0.0,90.0,0.0:47.2,28.4,2.4:color{1.00,1.00,1.00} Block_Scalable_Editor:-207.2,17.0,0.2:0.0,0.0,0.0:49.3,28.2,5.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-231.4,16.1,21.5:0.0,90.0,0.0:47.2,28.4,2.4:color{1.00,1.00,1.00} Block_Scalable_Editor:-207.4,28.8,22.3:0.0,0.0,0.0:51.7,1.0,52.2:color{1.00,1.00,1.00} Point_Light_Editor:-205.2,28.8,13.3:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Point_Light_Editor:-202.6,28.8,30.3:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Cylinder_Editor:-217.0,17.0,3.4:0.0,0.0,0.0:0.1,2.5,0.1:color{0.80,0.80,0.80} Cylinder_Editor:-217.0,17.0,4.6:0.0,0.0,0.0:0.1,2.5,0.1:color{0.80,0.80,0.80} Cylinder_Editor:-217.0,17.0,5.9:0.0,0.0,0.0:0.1,2.5,0.1:color{0.80,0.80,0.80} Cylinder_Editor:-217.0,17.0,7.3:0.0,0.0,0.0:0.1,2.5,0.1:color{0.80,0.80,0.80} Cylinder_Editor:-217.0,17.0,8.8:0.0,0.0,0.0:0.1,2.5,0.1:color{0.80,0.80,0.80} Cylinder_Editor:-217.0,17.0,10.5:0.0,0.0,0.0:0.1,2.5,0.1:color{0.80,0.80,0.80} Cylinder_Editor:-217.0,17.0,12.3:0.0,0.0,0.0:0.1,2.5,0.1:color{0.80,0.80,0.80} Point_Light_Editor:-225.7,28.8,11.2:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Point_Light_Editor:-223.7,28.8,21.5:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,1.00,1.00} Door_Elevator_Editor:-216.9,17.0,17.0:0.0,90.0,0.0:1.0,1.0,1.0: Block_Scalable_Editor:-223.5,17.0,17.3:0.0,0.0,0.0:13.0,12.6,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-217.3,21.9,9.9:0.0,90.0,0.0:14.3,12.6,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-217.4,17.0,14.3:0.0,0.0,0.0:1.0,5.0,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:-229.3,17.0,5.5:0.0,0.0,0.0:3.8,1.0,6.4:color{1.00,1.00,1.00} Npc_Ped2_Editor:-227.7,17.0,5.3:0.0,90.0,0.0:1.0,1.0,1.0:animation{Sitting_Sad} Trigger_Box_Editor:-227.4,18.3,5.4:0.0,0.0,0.0:1.6,0.1,1.2:mode{enter}|npcanimation{Sitting_Sad*0.5*false}|deactivate{} Door_Elevator_Editor:-188.0,17.0,35.9:0.0,90.0,0.0:1.0,1.0,1.0: Block_1by1_Editor:-230.2,19.9,22.9:0.0,0.0,0.0:1.0,1.0,1.0:color{1.00,0.00,0.00} Block_1by1_Editor:-230.2,19.9,25.7:0.0,0.0,0.0:1.0,1.0,1.0:color{0.00,1.00,0.00} Block_1by1_Editor:-230.2,19.9,28.6:0.0,0.0,0.0:1.0,1.0,1.0:color{0.00,0.00,1.00} Trigger_Box_Editor:-228.6,18.0,22.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|outro{Mission Fail}|tip{ You ; Oops-| Alarm ; Theres A Criminal In Da Prison!}|sound{Siren*0.5*1000}|draw{halo1} Trigger_Box_Editor:-229.2,18.0,29.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|tip{*unlocks door*}|transform{-252.0,22.5,39.0*-252.0,0.0,39.0*10}|camsequence{13;-206.9,20.8,15.1;0.0,267.4,0.0}|draw{halo}|deactivate{} Trigger_Box_Editor:-241.0,18.7,8.3:0.0,0.0,0.0:6.3,3.0,7.2:mode{enter}|npcanimation{Sitting*0.1*true} Npc_Soldier_Editor:-250.7,17.0,40.4:0.0,180.0,0.0:1.0,1.0,1.0:animation{Idle} Trigger_Box_Editor:-252.0,22.5,39.0:0.0,0.0,0.0:6.3,3.0,7.2:mode{enter}|executeplayer{npc}|npcanimation{Walk*0.1*true}|npcrotation{0.0,180.0,0.0}|transform{-216.9,17.0,17.0*-216.9,0.0,17.0*3} Trigger_Box_Editor:-251.6,18.0,26.0:0.0,0.0,0.0:10.0,3.0,3.0:mode{enter}|executeplayer{npc}|transform{-228.9,23.3,5.1*-228.9,0.0,5.1*5} Trigger_Box_Editor:-228.9,23.3,5.1:0.0,0.0,0.0:4.6,0.1,4.6:mode{enter}|npcanimation{Walk*0.1*true}|npcrotation{0.0,32.0,0.0} Trigger_Box_Editor:-223.9,18.5,17.0:0.0,0.0,0.0:4.9,3.0,3.0:mode{enter}|npcrotation{0.0,88.0,0.0} Trigger_Box_Editor:-212.3,18.3,15.7:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|executeplayer{npc}|npcanimation{Talking*0.1*false}|tip{Dude ; Thank You So Much For Letting Me Out, Ok Now Lets Get Out Of This Ugly Place!}|transform{-212.4,27.1,15.7*-212.4,0.0,15.7*1}|deactivate{1} dan Trigger_Box_Editor:-233.6,18.1,-54.3:0.0,0.0,0.0:3.1,3.0,8.5:mode{enter}|executeplayer{npc}|transform{-226.3,18.2,-34.6*-221.1,18.2,-11.3*10}|camsequence{5;-220.7,20.2,-20.5;4.9,358.7,0.0}|tip{You ; YEEET} Trigger_Box_Editor:-214.1,17.1,-5.1:0.0,0.0,0.0:11.9,3.0,3.0:mode{enter}|npcanimation{Sitting_Sad*0.5*false} Trigger_Box_Editor:-217.3,18.1,-53.8:0.0,0.0,0.0:3.1,3.0,8.5:mode{enter}|executeplayer{npc}|tip{Dude ; Good Now The Cops Are UnAble To Get Us In Here} Npc_Soldier_Editor:-183.8,17.0,35.2:0.0,270.0,0.0:1.0,1.0,1.0:animation{Cheering} Trigger_Box_Editor:-183.9,24.1,34.8:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|executeplayer{npc}|npcanimation{Walk*0.1*true}|tip{Cops ; Ok I Buy You Some Donuts "Dude" Now Go And Eat} Trigger_Box_Editor:-193.0,18.6,35.3:0.0,0.0,0.0:2.6,3.0,5.8:mode{enter}|executeplayer{npc}|npcanimation{Talking*0.1*false}|transform{-192.5,25.0,39.3*-192.5,0.0,39.3*0.5}|deactivate{1} Trigger_Box_Editor:-203.9,18.3,-55.9:0.0,0.0,0.0:3.1,3.0,8.5:mode{enter}|executeplayer{npc}|camsequence{4;-196.8,21.3,34.9;13.2,88.1,0.0*4;-201.4,20.4,9.7;2.4,268.5,0.0}|transform{-183.9,24.1,34.8*-183.9,0.0,34.8*10} Trigger_Box_Editor:-192.5,25.0,39.3:0.0,0.0,0.0:8.2,3.0,12.6:mode{enter}|executeplayer{npc}|tip{Cops ; Hes Probably In That Room!}|npcanimation{Run*0.1*true}|camsequence{8;-191.5,25.4,43.4;9.4,202.7,0.0}|npcrotation{0.0,210.0,0.0} Trigger_Box_Editor:-224.7,18.4,22.3:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|executeplayer{npc}|sound{Siren*0.5*1000}|tip{Dude ; We Have To Get Out Of Here!} Trigger_Box_Editor:-233.1,18.1,21.5:0.0,0.0,0.0:4.2,3.0,9.6:mode{enter}|npcanimation{Sitting*0.5*false} Block_Scalable_Editor:53.0,0.0,-4.6:0.0,0.0,0.0:11.9,0.1,13.1:color{1.00,1.00,1.00} Block_Scalable_Editor:47.8,0.1,-4.5:0.0,0.0,0.0:1.2,7.5,14.7:color{1.00,1.00,1.00} Block_Scalable_Editor:58.1,0.1,-4.2:0.0,0.0,0.0:1.2,8.1,14.7:color{1.00,1.00,1.00} Block_Scalable_Editor:53.7,0.1,-10.4:0.0,0.0,0.0:11.6,7.8,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:53.3,0.1,1.6:0.0,0.0,0.0:11.6,7.8,1.0:color{1.00,1.00,1.00} Block_Scalable_Editor:52.3,5.7,-5.6:0.0,0.0,0.0:11.9,0.1,13.1:color{1.00,1.00,1.00} Trigger_Box_Editor:52.9,1.7,-4.4:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|camsequence{5;53.4,2.7,-0.2;353.2,185.5,0.0}|tip{(Previously From Rob Bank Mission) You ; Hes In Prison? I Have To Rescue Him!}|transform{51.3,14.0,-3.1*51.3,0.0,-3.1*3} Ladder_Editor:-206.0,-0.1,-41.2:0.0,90.0,0.0:1.0,1.0,1.0: Metal_Railing_Editor:-204.9,23.0,-40.9:0.0,0.0,0.0:0.4,0.4,0.4: Block_Scalable_Editor:-204.8,23.1,-41.1:0.0,0.0,0.0:0.1,1.8,3.4:color{0.00,0.00,0.00} Trigger_Box_Editor:-225.3,23.4,-12.1:0.0,0.0,0.0:4.0,0.5,3.9:mode{enter}|executeplayer{npc}|camsequence{3;-216.4,24.3,-41.3;2.0,89.2,0.0}|tip{Dude ; Look! Theres Vent Up Theres Lets Escape Using Vents!}|npcanimation{Run*0.1*true}|npcrotation{0.0,145.5,0.0} Trigger_Box_Editor:-206.2,17.4,-42.1:0.0,0.0,0.0:3.0,3.0,3.0:mode{enter}|npcanimation{Start_Ladder*0.1*true}|npcrotation{0.0,90.0,0.0} Block_Scalable_Editor:-204.5,22.0,-41.4:0.0,0.0,0.0:2.5,0.8,2.7:color{0.85,0.85,0.85} Trigger_Box_Editor:-205.9,23.9,-41.3:0.0,0.0,0.0:3.0,0.1,3.0:mode{enter}|npcanimation{Run*0.1*true} Trigger_Box_Editor:-200.3,23.9,-41.8:0.0,0.0,0.0:3.0,6.2,5.4:mode{enter}|npcanimation{Idle*0.1*false} Npc_Ped2_Editor:-226.5,17.0,-11.8:0.0,180.0,0.0:1.0,1.0,1.0:animation{Idle} Building_Shop_Close3_Editor:-155.9,0.4,-178.5:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop_Close3_Editor:-178.8,0.4,-235.6:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop_Close1_Editor:-187.4,0.4,-175.0:0.0,0.0,0.0:1.0,1.0,1.0: Building_Shop_Close1_Editor:-149.5,0.4,-248.2:0.0,0.0,0.0:1.0,1.0,1.0: Hospital_Editor:-65.7,3.1,-247.1:0.0,52.0,0.0:1.0,1.0,1.0: Trigger_Box_Editor:-22.8,1.0,-32.9:0.0,0.0,0.0:3.0,3.0,3.0:mode{loop}|weapon{empty} Trigger_Box_Editor:24.2,2.5,-4.7:0.0,0.0,0.0:3.1,3.0,24.3:mode{enter}|tip{You ; I Hope Its Not Full Of Cops}|deactivate{} Trigger_Box_Editor:-164.0,17.7,-36.9:0.0,0.0,0.0:10.8,3.0,3.0:mode{enter}|executeplayer{npc}|tip{Cops ; Im Going To Sleep...} Npc_Soldier_Editor:-165.5,17.0,55.6:0.0,180.0,0.0:1.0,1.0,1.0:animation{Idle} Vehicle_Zupra:-73.6, 0.5, 4.8:0.1, 4.0, 357.9:0,0,0:color{1,0.7450981,0} extra{siren*on}