Map Name:Subscribe to IzanGamerHD Official on Youtube.
Map Type:1
Holo Sign:361.8, 0.0, -324.5*Welcome to the Triggerbox 2024 Tutorial map. Made with Love By IzanGamerHD Official.
Camera Pos:57.89, 22.00, -25.64:355.00, 0.00, 0.00
Max Vehicle Count: 16
Fuel Consume Rate: 2
Delete Idle Vehicle: -1
Health Regeneration: true
Hide Names: false
Allow Respawn: true
Voice-Chat: enabled
Vote For Role: disabled
Role-play: disabled
Approve On Register: false
Roles List:[Worker],[TAXI],[MECHANIC],[DOCTOR],[POLICE],[ADMIN],[BUILDER],
Trigger_Box_Editor:4997.03,-847.60,4995.30:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|chat{(private)Map made by IzanGamerHD Official on Youtube.}|cooldown{900}
Blackboard_Editor:357.20,-2.00,-324.18:0.00,340.00,0.00:1.00,1.00,1.00:see lacrimesonline.com/doc for more info|||||||||||||||||||||||||||||||||||
Trigger_Box_Editor:0.05,1.40,0.08:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|teleport{360,0,-333*0*true}
Blackboard_Editor:502.24,0.00,-225.20:0.00,180.00,0.00:1.00,1.00,1.00:AI NPC can't go trough glass_block &Containers
Blackboard_Editor:277.75,0.00,533.17:90.00,0.00,0.00:0.50,0.50,0.50:string
Blackboard_Editor:274.55,0.00,533.17:90.00,0.00,0.00:0.50,0.50,0.50:string
Blackboard_Editor:271.35,0.00,533.17:90.00,0.00,0.00:0.50,0.50,0.50:float
Trigger_Box_Editor:277.77,1.10,535.94:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|globalvar{add*global_string_a*User}|globalvar{add*global_string_b*[playername]}|draw{halo3}
Trigger_Box_Editor:274.57,1.10,535.94:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|globalvar{add*global_string_a*Subscribe}|globalvar{add*global_string_b*For more}|draw{halo2}
Trigger_Box_Editor:271.37,1.10,535.94:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|globalvar{add*global_float_a*+2}|globalvar{add*global_float_b*+0.2}|draw{halo1}
Blackboard_Editor:267.50,2.00,539.85:0.00,0.00,0.00:1.00,1.00,1.00:stringglobal_string_aglobal_string_b
Blackboard_Editor:267.50,0.00,539.85:0.00,0.00,0.00:1.00,1.00,1.00:floatglobal_float_aglobal_float_b
Blackboard_Editor:262.38,-0.60,539.39:0.00,0.00,0.00:1.50,1.50,1.50:globalvar{global_string/float_a/b/c/d/e*value}(string = text I float = number)|The triggerbox defines a global variable which can contain certain value.|[ADVANCED]
Npc_Char1_Editor:442.15,0.30,-214.09:0.00,180.00,0.00:1.00,1.00,1.00:animation{PlayDead1}
Npc_Char1_Editor:439.69,0.40,-214.33:0.00,180.00,0.00:1.00,1.00,1.00:animation{PlayDead4}
Trigger_Box_Editor:229.16,1.40,539.40:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|webrequest{https;//youtube.com/@izangamerhdofficial?sub_confirmation=1}|tip{Click Yes and Subscribe}
Trigger_Box_Editor:211.89,1.40,546.84:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|tip{Triggerbox; You called me?}
Trigger_Box_Editor:219.56,1.40,539.40:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|calltriggerbox{211.9,1.4,546.8*1}
Trigger_Box_Editor:435.01,1.50,483.72:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|draw{halo}|tip{This is now Desactivated}|deactivate{}
Trigger_Box_Editor:425.51,1.50,483.72:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|draw{halo}|tip{Wait 5 seconds}|cooldown{5}
Trigger_Box_Editor:416.01,1.50,483.72:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|explode{416.0,1.5,508.8}
Trigger_Box_Editor:406.61,1.50,483.72:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|draw{halo2}|header{Synchronization}|executeplayer{}
Trigger_Box_Editor:397.11,1.50,483.72:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|weather{rain}|tip{Rain Started}
Trigger_Box_Editor:387.71,1.50,483.72:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|time{night}|tip{Maked Night}
Trigger_Box_Editor:377.66,4.40,483.84:0.00,0.00,0.00:5.70,14.30,6.20:mode{exit}|gravity{0,-9.8,0}|tip{Gravity Increased}
Trigger_Box_Editor:377.66,1.40,483.84:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|gravity{0,2,0}|tip{Gravity Decreased}
Trigger_Box_Editor:367.46,1.40,483.84:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|chat{This is a Message}
Trigger_Box_Editor:358.15,1.40,483.84:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|outro{This is a Outro}
Trigger_Box_Editor:348.55,1.40,483.84:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|header{This is a Header}
Trigger_Box_Editor:339.15,1.40,483.84:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|tip{This is a Tip}
Trigger_Box_Editor:329.45,1.40,483.84:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|draw{wrench3}
Trigger_Box_Editor:313.27,1.50,483.33:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|spread{5}|draw{halo2}|tip{Changed Position}
Trigger_Box_Editor:297.04,1.60,486.27:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|scale{297.0,-0.1,483.7*1.0,4.0,1.0*1.4*true}
Trigger_Box_Editor:287.53,6.00,483.84:0.00,0.00,0.00:2.70,3.00,2.50:mode{enter}|despawn{Npc_Ped2}
Block_Scalable_Editor:271.41,-0.10,485.33:0.00,0.00,0.00:8.70,0.20,10.40:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Block_Scalable_Editor:262.11,-0.10,485.33:0.00,0.00,0.00:8.70,0.20,10.40:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Trigger_Box_Editor:240.13,1.50,483.71:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|setspawn{}
Trigger_Box_Editor:229.23,1.50,483.71:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|sound{clappap*1*50*false*false*-10}|tip{Gun Sound}
Trigger_Box_Editor:219.50,12.20,483.61:0.00,0.00,0.00:3.70,25.30,3.50:mode{loop}|ifcondition{radius>4}|interactionmenu{allow}
Trigger_Box_Editor:219.50,1.30,483.61:0.00,0.00,0.00:3.00,3.00,3.00:mode{stay}|interactionmenu{block}|tip{BLocked Interaction Menu}
Trigger_Box_Editor:238.56,1.50,429.99:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|weapon{2}|tip{Selected OG Weapon}
Trigger_Box_Editor:229.16,1.50,429.99:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|weapon{empty*6}|tip{Emptied UZI}
Trigger_Box_Editor:219.46,1.50,429.99:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|weapon{refill*6}|tip{Refilled UZI}
Trigger_Box_Editor:229.25,1.60,354.82:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|camsequence{5;215.5,0.2,346.6;348.4,37.0,0.0*5;229.6,3.5,348.0;6.8,309.9,0.0}|camtranslate{5;0,1,-5;0,0,0*5;3,0,-2;1,0,0}
Trigger_Box_Editor:219.55,1.60,354.82:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|camsequence{5;215.5,0.2,346.6;348.4,37.0,0.0*5;229.6,3.5,348.0;6.8,309.9,0.0}
Trigger_Box_Editor:346.83,1.30,289.86:0.00,0.00,0.00:7.20,3.00,7.30:mode{enter}|effect{drunk*10}|tip{Drunk for 10 seconds}
Trigger_Box_Editor:333.02,1.30,289.86:0.00,0.00,0.00:7.20,3.00,7.30:mode{stay}|effect{steam_small}|tip{Small Steam}
Trigger_Box_Editor:305.12,15.40,289.86:0.00,0.00,0.00:7.70,30.90,8.00:mode{exit}|effect{skycolor*0,0,0}
Trigger_Box_Editor:291.32,15.40,289.86:0.00,0.00,0.00:8.60,30.90,8.60:mode{exit}|effect{fog*0}
Trigger_Box_Editor:319.12,1.30,289.86:0.00,0.00,0.00:7.20,3.00,7.30:mode{stay}|effect{steam}|tip{Steam}
Trigger_Box_Editor:305.22,1.30,289.86:0.00,0.00,0.00:7.20,3.00,7.30:mode{stay}|effect{skycolor*0,0.4,0}
Trigger_Box_Editor:291.32,1.30,289.86:0.00,0.00,0.00:7.20,3.00,7.30:mode{stay}|effect{fog*100*1,0,0}
Trigger_Box_Editor:276.72,1.30,289.86:0.00,0.00,0.00:8.60,3.00,8.90:mode{stay}|effect{lookat*285.4,7.8,278.6*1}
Trigger_Box_Editor:240.12,1.30,289.86:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|ifcondition{radius<3}|effect{camerashake*1}
Trigger_Box_Editor:232.62,0.60,134.95:0.00,0.00,0.00:1.00,3.00,1.00:mode{enter}|transform{229.2,4.6,136.2*229.2,-0.1,136.2*5}|draw{halo*0.5}
Trigger_Box_Editor:229.21,4.60,136.21:0.00,0.00,0.00:3.00,0.30,3.00:mode{enter}|npcanimation{Walk}
Trigger_Box_Editor:223.12,0.60,134.95:0.00,0.00,0.00:1.00,3.00,1.00:mode{enter}|transform{219.5,4.6,136.2*219.5,-0.1,136.2*1}|draw{halo*0.5}
Npc_Ped2_Editor:229.28,0.10,136.28:0.00,180.00,0.00:1.00,1.00,1.00:animation{Idle}
Npc_Ped2_Editor:247.88,0.10,136.28:0.00,180.00,0.00:1.00,1.00,1.00:animation{Em_LeaningShoulder}
Npc_Ped2_Editor:238.68,0.10,136.28:0.00,180.00,0.00:1.00,1.00,1.00:animation{Em_LeaningShoulder}
Block_Scalable_Editor:516.16,-0.10,-255.25:0.00,0.00,0.00:3.10,0.20,2.20:color{0.00,1.00,0.00} material{Asphalt_Closeup_Gray,0.25}
Block_Scalable_Editor:531.40,-0.10,-256.04:0.00,0.00,0.00:3.10,0.20,2.20:color{1.00,0.00,0.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:516.07,0.10,-256.91:0.00,180.00,0.00:1.00,1.00,1.00: spawn bricks
Blackboard_Editor:531.53,0.10,-257.48:0.00,180.00,0.00:1.00,1.00,1.00:MAROCK spawn
Trigger_Box_Editor:531.43,0.51,-256.28:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|spawn{Marock*524.3,0.5,-249.9*0,0,0*0.80,0.00,0.80}|cooldown{350}
Trigger_Box_Editor:735.03,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|ifcondition{flytimer>5}|tip{Flytiming}
Trigger_Box_Editor:725.63,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{ping<100}|tip{You have GOOD ping}
Trigger_Box_Editor:716.03,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{framerate>55}|tip{You have GOOD fps}
Trigger_Box_Editor:706.53,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{ammocount<100}|tip{You have less than 100 of ammo}
Trigger_Box_Editor:697.04,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{magcount>20}|tip{You have more than 20 bullets in the mag}
Trigger_Box_Editor:687.74,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{cammode=3}|tip{You are in FIRST PERSON}
Trigger_Box_Editor:678.24,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{hasheistbag=true}|tip{You have HEISTBAG}
Trigger_Box_Editor:665.84,1.50,-211.77:0.00,0.00,0.00:9.30,3.00,3.00:mode{enter}|ifcondition{isvehicleowner=true}|tip{You are the Owner}
Trigger_Box_Editor:653.25,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{playername=Player}|tip{Change your name, NOW!!}
Trigger_Box_Editor:643.85,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{isreloading=true}|tip{You are RELOADING}
Trigger_Box_Editor:634.55,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{isshooting=true}|tip{You are SHOOTING}
Trigger_Box_Editor:621.96,1.50,-211.77:0.00,0.00,0.00:9.50,3.00,3.00:mode{stay}|ifcondition{isdriver=true}|tip{You are the driver}
Trigger_Box_Editor:609.46,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{phonemenu=settings}|tip{You are in phone settings }
Trigger_Box_Editor:596.86,3.30,-211.77:0.00,0.00,0.00:9.50,6.80,3.00:mode{enter}|ifcondition{vehiclemodel=hummingbird}|tip{You are on helicopter}
Trigger_Box_Editor:580.97,1.50,-211.77:0.00,0.00,0.00:9.50,3.00,3.00:mode{enter}|ifcondition{hassiren=true}|tip{You have siren}
Trigger_Box_Editor:565.07,1.50,-211.77:0.00,0.00,0.00:9.50,3.00,3.00:mode{enter}|ifcondition{isintaxi=true}|tip{You are in a taxi}
Trigger_Box_Editor:552.37,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|ifcondition{interactionmenuclick=vehiclestatus}|tip{VEHICLESTATUS}
Trigger_Box_Editor:542.97,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{inventory;cash=700}|tip{You have money}
Trigger_Box_Editor:545.89,0.81,-213.22:0.00,0.00,0.00:1.00,2.00,1.00:mode{enter}|inventory{add*cash*700}|draw{halo*0.5}|deactivate{}
Trigger_Box_Editor:516.14,1.50,-254.94:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|spawn{Brick_wall*524.3,7.5,-254.0}|cooldown{5}
Block_Scalable_Editor:524.15,-0.10,-250.14:0.00,0.00,0.00:5.00,0.20,10.70:color{0.00,0.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Trigger_Box_Editor:521.88,1.50,-211.77:0.00,0.00,0.00:7.50,3.00,3.00:mode{stay}|ifcondition{cargoname=Brick_Wall}|tip{Cargo detected}
Trigger_Box_Editor:510.23,0.50,-215.59:0.00,0.00,0.00:1.00,2.00,1.00:mode{enter}|spawn{Box_Cardboard*510.4,9.5,-211.8}|draw{halo*0.5}
Trigger_Box_Editor:510.38,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{objectname=Box_Cardboard}|tip{Cardboard detected}
Trigger_Box_Editor:501.18,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{zombiecount>1}|tip{There are zombies on the map}
Trigger_Box_Editor:504.44,0.51,-213.14:0.00,0.00,0.00:1.00,1.80,1.00:mode{enter}|chat{/summon zombie 507.8,0,-230.3}|chat{/summon zombie 507.8,0,-230.3}|draw{halo*0.5}|deactivate{}
Glass_Scalable_Editor:500.45,0.00,-230.37:0.00,270.00,0.00:6.70,0.10,1.00:color{1.00,0.00,0.00}
Glass_Scalable_Editor:500.45,0.10,-230.37:0.00,270.00,0.00:6.70,4.90,1.00:color{1.00,1.00,1.00}
Glass_Scalable_Editor:503.95,0.00,-230.37:0.00,270.00,0.00:6.70,0.10,1.00:color{0.00,1.00,0.00}
Glass_Scalable_Editor:508.05,0.00,-226.77:0.00,0.00,0.00:9.20,0.10,1.00:color{0.00,1.00,0.00}
Glass_Scalable_Editor:512.15,0.00,-230.37:0.00,270.00,0.00:6.70,0.10,1.00:color{0.00,1.00,0.00}
Glass_Scalable_Editor:508.05,0.00,-233.77:0.00,0.00,0.00:9.20,0.10,1.00:color{0.00,1.00,0.00}
Glass_Scalable_Editor:503.95,0.10,-230.37:0.00,270.00,0.00:6.70,4.90,1.00:color{1.00,1.00,1.00}
Glass_Scalable_Editor:512.15,0.10,-230.37:0.00,270.00,0.00:6.70,4.90,1.00:color{1.00,1.00,1.00}
Glass_Scalable_Editor:508.05,0.10,-226.77:0.00,0.00,0.00:9.20,4.90,1.00:color{1.00,1.00,1.00}
Glass_Scalable_Editor:508.05,0.10,-233.77:0.00,0.00,0.00:9.20,4.90,1.00:color{1.00,1.00,1.00}
Glass_Scalable_Editor:496.35,0.00,-226.77:0.00,0.00,0.00:9.20,0.10,1.00:color{1.00,0.00,0.00}
Glass_Scalable_Editor:492.25,0.00,-230.27:0.00,270.00,0.00:6.60,0.10,1.00:color{1.00,0.00,0.00}
Glass_Scalable_Editor:496.35,0.00,-233.77:0.00,0.00,0.00:9.20,0.10,1.00:color{1.00,0.00,0.00}
Trigger_Box_Editor:494.91,0.50,-213.39:0.00,0.00,0.00:1.00,1.80,1.00:mode{enter}|chat{/summon rifle 496.7,0,-230.3}|chat{/summon rifle 496.7,0,-230.3}|draw{halo*0.5}|deactivate{}
Glass_Scalable_Editor:492.25,0.10,-230.27:0.00,270.00,0.00:6.60,4.90,1.00:color{1.00,1.00,1.00}
Glass_Scalable_Editor:496.35,0.10,-226.77:0.00,0.00,0.00:9.20,4.90,1.00:color{1.00,1.00,1.00}
Glass_Scalable_Editor:496.35,0.10,-233.77:0.00,0.00,0.00:9.20,4.90,1.00:color{1.00,1.00,1.00}
Trigger_Box_Editor:491.98,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{stay}|ifcondition{solidercount>1}|tip{There are enemies on the map}
Trigger_Box_Editor:482.78,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{vehiclecount=2}|tip{There are 2 Vehicles on the map}
Trigger_Box_Editor:399.28,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{isragdoll=true}|tip{You FELL}
Trigger_Box_Editor:390.08,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|ifcondition{dial=777}|tip{You are calling 777 }|calltriggerbox{390.1,-2.8,-211.8}
Trigger_Box_Editor:287.07,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{mask=11}|tip{You are using the Mask 11}
Trigger_Box_Editor:280.65,0.61,-213.67:0.00,0.00,0.00:1.00,3.00,1.00:mode{enter}|player{team*AimToHead}|draw{halo*0.5}
Trigger_Box_Editor:277.37,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{team=AimToHead}|tip{You are on the team}
Trigger_Box_Editor:267.87,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{stay}|ifcondition{playerrotation>280}|tip{You Rotated more than 280}
Trigger_Box_Editor:258.27,4.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|teleport{258.3,1999,-211.8*0*true}|cooldown{10}
Trigger_Box_Editor:258.27,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|ifcondition{playerheight>998}|tip{You are falling}
Trigger_Box_Editor:248.67,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|ifcondition{chat=/Subscribe}|tip{SUBSCRIBE FOR MORE}|cooldown{5}|deactivate{}
Trigger_Box_Editor:238.97,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{loop}|ifcondition{radius<8}|tip{Getting closer}
Trigger_Box_Editor:229.27,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{weather=rain}|tip{RAIN}
Trigger_Box_Editor:219.57,1.50,-211.77:0.00,0.00,0.00:3.00,3.00,3.00:mode{enter}|ifcondition{time=day}|tip{SUN}
Block_Scalable_Editor:435.02,-0.10,483.73:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:420.79,0.00,483.79:0.00,0.00,0.00:2.00,2.00,2.00:explode{x,y,z}||The triggerbox generates a explosion in a certain given position
Blackboard_Editor:739.65,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:flytimer=amount||The triggerbox is executed if the player's vehicle is floating for a certain period of time.
Block_Scalable_Editor:734.98,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:730.26,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:ping=amount|(you need to have atleast less than 100 ping to make it work)|The triggerbox is executed if the player haves certain amount of ping.|(Only works on multiplayer)
Block_Scalable_Editor:725.59,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:720.86,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:framerate=amount|(you need to have more than 55 fps to make it work)|The triggerbox is executed if the player haves certain amount of fps.
Block_Scalable_Editor:716.09,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Big_Editor:356.10,-7.90,-324.53:0.00,340.00,0.00:1.00,1.00,1.00:HTML;|<align=left/right> - Aligns the text to the left or right.|<size=0-999> - Changes the text size.|<alpha=#FF> - Changes the text's alpha.|<color=#FFFFFF> - Changes the text's color.|colors; |red|green|blue|orange|yellow|white|purple|cyan (is bug)|lime (is bug)|brown (is bug)|lightblue|<sprite="Discord" name=emoji> - Adds an emoji to the text.|<font=name> - Changes the text font.||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blackboard_Editor:711.26,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:ammocount=amount||The triggerbox is executed if the player haves certain amount of ammo.
Block_Scalable_Editor:706.49,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:701.76,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:magcount=amount||The triggerbox is executed if the player haves certain amount of bullets in current weapon mag.
Block_Scalable_Editor:696.99,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:324.58,0.00,483.79:0.00,0.00,0.00:2.00,2.00,2.00:spread{radius}||The triggerbox executes at different positions within a certain distance.
Block_Scalable_Editor:313.41,-0.10,483.73:0.00,0.00,0.00:15.30,0.20,14.90:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:301.68,0.00,483.79:0.00,0.00,0.00:2.00,2.00,2.00:scale{(coords)x,y,z*(rescale)x,y,z*speed*true/false}||The triggerbox scales certain object at a certain speed or not.
Block_Scalable_Editor:297.01,-0.10,483.73:0.00,0.00,0.00:1.00,0.50,1.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:292.28,0.00,483.79:0.00,0.00,0.00:2.00,2.00,2.00:despawn{objectname}|(use blue halo to execute the command)|The triggerbox dissapear certain object.|Example; NPC (Npc_Ped2)
Block_Scalable_Editor:287.61,-0.10,483.73:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:282.88,0.00,483.79:0.00,0.00,0.00:2.00,2.00,2.00:spawn{objectname*(coords)x,y,z*(rotation)x,y,z}||The triggerbox makes appear a object in a certain position.|Example; Steam Leak (Steam_Leak)
Block_Scalable_Editor:278.11,-0.10,483.73:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:233.98,0.00,354.99:0.00,0.00,0.00:2.00,2.00,2.00:camtranslate{seconds;(coords)x,y,z;(rotation)x,y,z}||The triggerbox moves and rotates the camera.|-----------------------------------------------------------------------------|if you want to add more sequences put a * at the end of the rotation, example; camtranslate{(sequence1)seconds;x,y,z;x,y,z*(sequence2)seconds;x,y,z;x,y,z}
Block_Scalable_Editor:229.21,-0.10,355.03:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:224.38,0.00,354.99:0.00,0.00,0.00:2.00,2.00,2.00:camsequence{seconds;(coords)x,y,z;(rotation)x,y,z*fov}||The triggerbox teleports and rotates the camera with custom FOV.|-----------------------------------------------------------------------------|if you want to add more sequences put a * at the end of the rotation, example; camsequence{(sequence1)seconds;x,y,z;x,y,z*(sequence2)seconds;x,y,z;x,y,z}
Block_Scalable_Editor:219.51,-0.10,355.03:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:692.26,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:cammode=0/1/2/3|(example; first person)|The triggerbox is executed if the player is on a certain camera mode.|(0 = far 1 = close 2 = very far 3 = firstperson)
Block_Scalable_Editor:687.69,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:682.96,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:hasheistbag=true/false|(type "/heistbag" to make it work)|The triggerbox is executed if the player wears a heistbag or not.
Block_Scalable_Editor:678.29,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:673.66,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isvehicleowner=true/false||The triggerbox is executed if the player owns certain vehicle or not.
Block_Scalable_Editor:665.79,-0.10,-211.78:0.00,0.00,0.00:9.40,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:657.97,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:playername=name|(use name "Player" to make it work)|The triggerbox is executed if the player has a certain name.
Block_Scalable_Editor:653.30,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:648.57,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isreloading=true/false||The triggerbox is executed if the player is reloading any weapon or not.
Block_Scalable_Editor:643.90,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:639.27,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isshooting=true/false||The triggerbox is executed if the player is shooting any weapon or not.
Block_Scalable_Editor:634.60,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:629.87,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isdriver=true/false||The triggerbox is executed if the player is driving a vehicle or not.
Block_Scalable_Editor:622.00,-0.10,-211.78:0.00,0.00,0.00:9.40,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:614.08,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:phonemenu=menu|(example; settings)|The triggerbox is executed if the player is on a certain phone menu.|(Values; home, dial, call, contacts, settings)
Block_Scalable_Editor:609.41,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:604.68,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:vehiclemodel=model|(example; Hummingbird [helicopter])|The triggerbox is executed if the player is on a certain vehicle.|(Values; Hummingbird, JTM, Pride, Elissan, King, Zupra)
Block_Scalable_Editor:596.81,-0.10,-211.78:0.00,0.00,0.00:9.40,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:588.88,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:hassiren=true/false||The triggerbox is executed if the player is on a car that haves a siren or not.
Block_Scalable_Editor:580.91,-0.10,-211.78:0.00,0.00,0.00:9.40,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:572.99,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isintaxi=true/false||The triggerbox is executed if the player is on a car that haves taxisign enabled or not.
Block_Scalable_Editor:565.02,-0.10,-211.78:0.00,0.00,0.00:9.40,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:312.17,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{skycolor*r,g,b}||The triggerbox changes the sky's color.|(affects the color of the environment aswell.)|(get colors in "rgbcolorpicker.com/0-1")
Block_Scalable_Editor:305.22,-0.10,289.82:0.00,0.00,0.00:7.50,0.20,7.50:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:298.27,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{fog*0-100*r,g,b}||The triggerbox adds ambient fog with custom RGB color.|(If you add 100 you will see nothing)|(get colors in "rgbcolorpicker.com/0-1")
Block_Scalable_Editor:291.31,-0.10,289.82:0.00,0.00,0.00:7.50,0.20,7.50:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:284.27,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{lookat*x,y,z*seconds}||The triggerbox makes the camera look at the player from a certain area for certain seconds.
Block_Scalable_Editor:276.71,-0.10,289.82:0.00,0.00,0.00:8.60,0.20,8.80:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:269.17,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{slowmo*seconds}||The triggerbox slows the game in certain seconds.|(Only works on singleplayer)
Block_Scalable_Editor:261.71,-0.10,289.82:0.00,0.00,0.00:8.60,0.20,8.80:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:254.06,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{flash}||The triggerbox flashes the screen.|(Only works on mode enter & exit)
Block_Scalable_Editor:249.41,-0.10,289.82:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:244.76,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{camerashake*0-1}||The triggerbox shakes the game camera.
Block_Scalable_Editor:240.11,-0.10,289.82:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:235.36,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{reverbzone*radius*prefix}||The triggerbox defines echo in certain areas.|(Values; bathroom, cave, hangar, underwater, drugged, generic, padded cell, room, livingroom, stoneroom, auditorium, concerthall, arena, carpetted hallway, hallway, stone corridor, alley, forest, parkinglot, sewerpipe, dizzy, psychotic)
Block_Scalable_Editor:225.81,-0.10,290.62:0.00,0.00,0.00:4.80,3.20,0.60:color{1.00,1.00,1.00} material{Brick_Small_Brown,0.25}
Block_Scalable_Editor:213.61,-0.10,295.02:0.00,0.00,0.00:10.50,7.00,2.00:color{1.00,1.00,1.00} material{Brick_Small_Brown,0.25}
Block_Scalable_Editor:219.51,-0.10,289.12:0.00,0.00,0.00:25.00,0.20,25.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:243.18,0.00,217.78:0.00,0.00,0.00:2.00,2.00,2.00:teleport{x,y,z*seconds*true/false}||The triggerbox teleports the player to certain coordinates with modifiable delay with or without effect.
Block_Scalable_Editor:238.51,-0.10,218.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:233.78,0.00,217.78:0.00,0.00,0.00:2.00,2.00,2.00:teleport{x,y,z*seconds}||The triggerbox teleports the player to certain coordinates with modifiable delay.
Block_Scalable_Editor:229.11,-0.10,218.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:224.38,0.00,217.78:0.00,0.00,0.00:2.00,2.00,2.00:teleport{x,y,z}||The triggerbox teleports the player to certain coordinates with a delay of 1.5 seconds.
Block_Scalable_Editor:219.51,-0.10,218.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:252.38,0.00,136.28:0.00,0.00,0.00:2.00,2.00,2.00:npcrotation{x,y,z}|(use blue halo to execute command)|The triggerbox changes the rotation of the NPC.
Block_Scalable_Editor:247.71,-0.10,136.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:243.08,0.00,136.28:0.00,0.00,0.00:2.00,2.00,2.00:npcposition{x,y,z}|(use blue halo to execute command)|The triggerbox changes the position of the NPC.
Block_Scalable_Editor:238.51,-0.10,136.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:233.78,0.00,136.28:0.00,0.00,0.00:2.00,2.00,2.00:npcanimation{name}|(use blue halo to execute command)|The triggerbox makes the NPC do certain animation.
Block_Scalable_Editor:229.11,-0.10,136.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:224.38,0.00,136.28:0.00,0.00,0.00:2.00,2.00,2.00:npckill{}|(use blue halo to execute command)|The triggerbox kills certain npc.
Block_Scalable_Editor:219.51,-0.10,136.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:233.78,0.00,46.28:0.00,0.00,0.00:2.00,2.00,2.00:inventory{del*item}||The triggerbox removes an item of your inventory.
Block_Scalable_Editor:229.11,-0.10,46.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:224.38,0.00,46.28:0.00,0.00,0.00:2.00,2.00,2.00:inventory{add*item*value}||The triggerbox adds an item to your inventory.|(use +/- to add or remove)
Block_Scalable_Editor:219.51,-0.10,46.22:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:354.69,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{repair}||The triggerbox repairs the car.
Block_Scalable_Editor:347.42,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:340.19,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{alarm*seconds}||The triggerbox turns on the car alarm for a certain period of time.
Block_Scalable_Editor:333.02,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:325.69,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{lock*true/false}||The triggerbox locks/unlocks the vehicle.
Block_Scalable_Editor:318.52,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:311.29,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{headlights*on/off}||The triggerbox turns on/off the vehicle's lights.
Block_Scalable_Editor:304.12,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:296.99,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{downforce*0-100}||The triggerbox fixes the vehicle's downward force of gravity on each wheel.
Block_Scalable_Editor:289.72,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:282.28,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{arcadedriving*true/false}||The triggerbox makes the vehicle always in arcade driving or not.|(by default is enabled)
Block_Scalable_Editor:275.11,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:267.88,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{alwaysdrift*true/false}||The triggerbox makes the vehicle always drifting or not.(by default is disabled)
Block_Scalable_Editor:260.71,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Block_Scalable_Editor:313.71,-0.10,-211.78:0.00,0.00,0.00:8.20,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Block_Scalable_Editor:246.21,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Block_Scalable_Editor:231.61,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:253.48,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{fuel*0-1000}||The triggerbox changes the vehicle's fuel.|(use +/- to add or remove)
Blackboard_Editor:238.88,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{damage*0-1000}||The triggerbox changes the condition of the vehicle, specifically damage.|(use +/- to add or remove)
Blackboard_Editor:224.38,0.00,-41.72:0.00,0.00,0.00:2.00,2.00,2.00:vehicle{paint*r,g,b}||The triggerbox paints the vehicle in RGB Color.|(get colors in "rgbcolorpicker.com/0-1")
Block_Scalable_Editor:217.01,-0.10,-41.78:0.00,0.00,0.00:8.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:337.09,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{mask*0-14}||The triggerbox makes the player have a certain mask.
Block_Scalable_Editor:332.52,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:327.78,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{role*rolename}|(triggerbox can't remove role)|The triggerbox makes the player have a certain role.
Block_Scalable_Editor:323.11,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:318.48,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{emote*emotename}||The triggerbox makes the player do a certain emote.
Block_Scalable_Editor:313.81,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:309.08,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{race*foot}||The triggerbox starts a race if the player is NOT inside a vehicle.|(for it to work you have to make a race with checkpoints.)
Block_Scalable_Editor:304.41,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:299.68,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{race}||The triggerbox starts a race if the player is inside a vehicle.|(for it to work you have to make a race with checkpoints.)
Block_Scalable_Editor:295.01,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:290.28,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{cammode*0/1/2/3}||The triggerbox changes or blocks a certain player camera.|(0 = far 1 = close 2 = very far 3 = firstperson)
Block_Scalable_Editor:285.61,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:280.88,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{nophone}||The triggerbox blocks the player's phone.
Block_Scalable_Editor:276.21,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:271.58,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{respawntimer*seconds}||The triggerbox modifies the respawn timer.
Block_Scalable_Editor:266.91,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:262.18,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{respawn}||The triggerbox makes the player respawn.
Block_Scalable_Editor:257.51,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Trigger_Box_Editor:350.37,-3.00,-343.42:0.00,0.00,0.00:1.00,3.00,1.00:mode{loop}|calltriggerbox{351.3,-3.0,-341.7}|deactivate{}
Blackboard_Editor:252.68,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{invincible*true/false}||The triggerbox makes the player invincible to collisions.|(bullets & explosions still affect the player)
Block_Scalable_Editor:248.01,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:243.38,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{heal*0-100}||The triggerbox heals the player.
Block_Scalable_Editor:238.71,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:233.98,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{damage*1-100}||The triggerbox removes health from the player.|(if you set it to 0 the game will detect it as a hack because it heals instead of damage)
Block_Scalable_Editor:229.21,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:224.38,0.00,-132.72:0.00,0.00,0.00:2.00,2.00,2.00:player{trap}||The triggerbox traps the player inside.|(add "deactivate{seconds}" if you want the player to be trapped only for a certain time)
Block_Scalable_Editor:219.51,-0.10,-132.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Plane_Transparent_Cutout_Editor:354.59,18.40,544.32:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,0.00,1.00} material{Advanced.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,486.00:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{Game.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,428.69:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{Weapons.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,355.19:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{Cinematics.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,287.19:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{effects.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,217.19:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{Teleport.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,135.69:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{NPC.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,47.69:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{Inventory.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,-40.21:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{Vehicles.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,-131.71:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{Player.png,0.50}
Plane_Transparent_Cutout_Editor:354.59,18.40,-207.61:0.00,0.00,0.00:50.00,22.10,0.10:color{1.00,1.00,1.00} material{Conditions.png,0.50}
Blackboard_Editor:557.09,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:interactionmenuclick=button|(example; vehiclestatus)|The triggerbox is executed if the player clicks a certain button in the interaction menu.|(Values; mainmenu, actions, inventory, accessories, personalvehicle, requestvehicle, vehiclestatus, serveroptions, roleselect)
Block_Scalable_Editor:552.42,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:547.69,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:inventory;=item=value|(step on blue halo first to make it work)|The triggerbox is executed if the player haves certain amount on a item.
Block_Scalable_Editor:543.02,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:528.90,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:cargoname=object|(go to the blue part, spawn marock & bricks and go here to make it work)|The triggerbox is executed if certain object is detected in the back of the marock.
Block_Scalable_Editor:521.92,-0.10,-211.78:0.00,0.00,0.00:7.60,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:515.00,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:objectname=object|(step on blue halo to make it work)|The triggerbox is executed if certain object is detected.
Block_Scalable_Editor:510.42,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:505.80,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:zombiecount=amount|(step first on blue halo to make it work [ONLY HOST/ADMIN])|The triggerbox is executed if the room haves a certain number of zombie npcs.
Block_Scalable_Editor:501.22,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:496.60,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:solidercount=amount|(step first on blue halo to make it work [ONLY HOST/ADMIN])|The triggerbox is executed if the room haves a certain number of rifle npcs.
Block_Scalable_Editor:492.02,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:487.40,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:vehiclecount=1-100|(example; 2)|The triggerbox is executed if the room haves a certain number of cars.
Block_Scalable_Editor:482.82,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:478.20,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:playercount=1-30|(example; more than 1 player)|The triggerbox is executed if the room haves a certain number of players.
Block_Scalable_Editor:473.52,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:468.90,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:role=rolename(example; taxi role)|The triggerbox is executed if the player haves a certain role.
Block_Scalable_Editor:464.32,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:459.70,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:speed=0-999|(example; more than 5 of speed, run to make it work)|The triggerbox is executed if the player goes at a certain speed.
Block_Scalable_Editor:455.12,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:450.40,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:health=0-100|(example; less than 80 of health)|The triggerbox is executed if the player has a certain amount of blood.
Block_Scalable_Editor:445.72,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:441.09,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:kills=amount|(kill these npcs on the ground to make it work)|The triggerbox is executed if the player has a certain number of kills.
Block_Scalable_Editor:436.42,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:431.69,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:weapon=0/1/2/3/3/5/6|(example; ar15)|The triggerbox is executed whether the player is holding certain gun or nothing.
Block_Scalable_Editor:427.02,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:422.29,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isaiming=true/false||The triggerbox is executed whether the player is aiming with gun or not.
Block_Scalable_Editor:417.72,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:413.09,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:ispointing=true/false||The triggerbox is executed whether the player is pointing or not.
Block_Scalable_Editor:408.52,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:403.89,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isragdoll=true/false||The triggerbox is executed whether the player is ragdolled or not.
Block_Scalable_Editor:399.32,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:394.69,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:dial=number|(call 777 to make it work)|The triggerbox is executed if the player calls a certain number on the phone.
Block_Scalable_Editor:390.12,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:385.49,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isholdingphone=true/false||The triggerbox is executed whether the player is doing a certain emote or not.
Block_Scalable_Editor:380.92,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:376.39,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:emote=emotename|(example; ArmCross)|The triggerbox is executed whether the player is doing a certain emote or not.
Block_Scalable_Editor:371.82,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:367.19,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isdrunk=true/false|(type "/drunk" to make it work)|The triggerbox is executed whether the player is drunk or not.
Block_Scalable_Editor:362.52,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:357.89,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:iscrouching=true/false||The triggerbox is executed whether the player is crouching or not.
Block_Scalable_Editor:344.11,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:339.39,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:issitting=true/false||The triggerbox is executed whether the player is sitting or not.|YOU NEED TO ADD RADIUS WITH THIS COMMAND
Block_Scalable_Editor:334.81,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:330.09,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:ishost=true/false||The triggerbox is executed whether the player is host or not.
Block_Scalable_Editor:353.31,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:348.69,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isfemale=true/false||The triggerbox is executed whether the player has a female skin or not.
Block_Scalable_Editor:325.51,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:320.89,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:ishonking=true/false||The triggerbox is executed if the player is honking the vehicle.|YOU NEED TO ADD RADIUS WITH THIS COMMAND
Blackboard_Editor:306.49,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:isinvehicle=true/false||The triggerbox is executed if the player is inside/outside a vehicle.
Block_Scalable_Editor:299.11,-0.10,-211.78:0.00,0.00,0.00:8.20,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:291.89,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:mask=0-14|(example; mask 11)|The triggerbox is executed if the player has a certain mask on.
Block_Scalable_Editor:287.11,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:282.19,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:team=Any/Free/Blue/Red|(step on blue halo first to make it work)|The triggerbox is executed if the player is in a certain team.
Block_Scalable_Editor:277.41,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:272.68,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:playerrotation=0-360|(only works with "<>" operators)|The triggerbox is executed if the player is in a certain rotation.
Block_Scalable_Editor:267.91,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:263.08,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:playerheight=0-999||The triggerbox is executed if the player is at a certain height.
Blackboard_Editor:253.48,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:chat=text|(type "/Subscribe")|The triggerbox is only executed if the player types the text.|(Can cause looping)
Block_Scalable_Editor:248.71,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:243.88,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:radius=0-999|The triggerbox is executed within a certain radius.
Block_Scalable_Editor:239.01,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:234.08,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:weather=clear/rain|(only works on rain)|The triggerbox only runs whether it is raining or not.
Block_Scalable_Editor:229.31,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Block_Scalable_Editor:219.51,-0.10,-211.78:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:224.38,0.00,-211.72:0.00,0.00,0.00:2.00,2.00,2.00:time=0-360/day/night|(only works on day)|The triggerbox only runs at a certain time or day/night.
Blackboard_Big_Editor:356.10,-0.10,-324.53:0.00,340.00,0.00:1.00,1.00,1.00:Modes;|enter - the triggerbox gets executed only when the player collides with it.|exit - the triggerbox gets executed only when the player stops colliding with it.|onclick - the triggerbox gets executed only when the player clicks on it.|solid - the triggerbox turns solid and only gets executed when you shoot it or crash it with a car.|stay - the triggerbox gets executed only when the player is colliding with it.|loop - the triggerbox gets executed 120 times per second (frame dependent), i.e. always.||Operators; |< - Less than.|> - More than.|= - Is equal to.|!= - Is equal to except.||Draws (Triggerbox);|halo/1/2/3 - Generates a halo on the triggerbox.|car/1/2/3 - Generates a car logo on the triggerbox.|wrench/1/2/3 - Generates a wrench logo on the triggerbox.|jerrycan - Generates a jerrycan on the triggerbox.|health - Generates a medkit on the triggerbox.|weapon1/2/3/4/5/6 - Generates a weapon on the triggerbox.|------------------------------------|1 - pistol (m9)|2 - rifle (ar15)|3 - sniper (awsm)|4 - shotgun (m1014)|5 - rifle (akm)|6 - submachine (uzi)
Blackboard_Big_Editor:356.10,-3.90,-324.53:0.00,340.00,0.00:1.00,1.00,1.00:Basic|||||||||||||||||||||||||||||||||||||||||||
Trigger_Box_Editor:351.29,-3.00,-341.66:0.00,0.00,0.00:0.50,3.00,0.50:mode{enter}|player{cammode*3}|player{respawntimer*5}|player{invincible*false}|effect{fog*0}
Trigger_Box_Editor:361.77,1.50,-324.18:0.00,0.00,0.00:0.50,3.00,0.50:mode{enter}|draw{halo*2}
Block_Scalable_Editor:319.12,-0.10,289.82:0.00,0.00,0.00:7.50,0.20,7.50:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:326.07,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{steam}||The triggerbox generates steam to the ambient.|(is affected by gravitational attraction.)
Block_Scalable_Editor:333.02,-0.10,289.82:0.00,0.00,0.00:7.50,0.20,7.50:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:339.87,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{steam_small}||The triggerbox generates small steam to the ambient.|(is affected by gravitational attraction.)
Block_Scalable_Editor:346.82,-0.10,289.82:0.00,0.00,0.00:7.50,0.20,7.50:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:353.67,0.00,290.08:0.00,0.00,0.00:2.00,2.00,2.00:effect{drunk*seconds}||The triggerbox makes the player drunk for a certain amount of time, default is 2 minutes.|(Type "/drunk" to stop the drunkness)
Block_Scalable_Editor:219.51,-0.10,430.03:0.00,0.00,0.00:3.00,0.20,3.00:color{1.00,1.00,1.00} material{Asphalt_Closeup_Gray,0.25}
Blackboard_Editor:224.38,0.00,430.09:0.00,0.00,0.00:2.00,2.00,2.00:weapon{refill*1/2/3/4/5/6}|(example; uzi)|